[VWMA] Net Volume LibraryLibrary " Net Volume Library"
TODO: The underlying logic and function that calculates the net volume for the Net Volume indicator. Exposes the nv function and nvPoint fields for use.
nv(src, length, useVwma, offset, sigma, multHigh, multMed, multLow)
Parameters:
src : (float) The source price value
length : (int) The lookback length
useVwma : (bool) To use VWMA in the calculation or not
offset : (float) The ALMA offset value
sigma : (int) The ALMA sigma value
multHigh : (float) The multiplier high band
multMed : (float) The multiplier medium band
multLow : (float) The multiplier low band
Returns: Returns the calculated net volume for each band in an nvPoint object
nvPoint
Fields:
h2
h1
h
n
l
l1
l2
MATH
distance_ratioLibrary "distance_ratio"
Collection of types and functions that can be used for the calculation of the ratio of a distance
from a barrier price using several methods. Methods supported are percentagewise (PERC), atr-based (ATR), fixed
profit (PROF), tick-based (TICKS), risk reward ratio (RR) and local extrema (LOC).
This library is meant to replace my previously published "distance_percentile" library since it offers a more intuitive interface by using the method syntax.
Feature ScalingLibrary "Feature_Scaling"
FS: This library helps you scale your data to certain ranges or standarize, normalize, unit scale or min-max scale your data in your prefered way. Mostly used for normalization purposes.
minmaxscale(source, min, max, length)
minmaxscale: Min-max normalization scales your data to set minimum and maximum range
Parameters:
source
min
max
length
Returns: res: Data scaled to the set minimum and maximum range
meanscale(source, length)
meanscale: Mean normalization of your data
Parameters:
source
length
Returns: res: Mean normalization result of the source
standarize(source, length, biased)
standarize: Standarization of your data
Parameters:
source
length
biased
Returns: res: Standarized data
unitlength(source, length)
unitlength: Scales your data into overall unit length
Parameters:
source
length
Returns: res: Your data scaled to the unit length
SILLibrary "SIL"
mean_src(x, y)
calculates moving average : x is the source of price (OHLC) & y = the lookback period
Parameters:
x
y
stan_dev(x, y, z)
calculates standard deviation, x = source of price (OHLC), y = the average lookback, z = average given prior two float and intger inputs, call the f_avg_src() function in f_stan_dev()
Parameters:
x
y
z
vawma(x, y)
calculates volume weighted moving average, x = source of price (OHLC), y = loookback period
Parameters:
x
y
gethurst(x, y, z)
calculates the Hurst Exponent and Hurst Exponent average, x = source of price (OHLC), y = lookback period for Hurst Exponent Calculation, z = lookback period for average Hurst Exponent
Parameters:
x
y
z
libKageMiscLibrary "libKageMisc"
Kage's Miscelaneous library
print(_value)
Print a numerical value in a label at last historical bar.
Parameters:
_value : (float) The value to be printed.
Returns: Nothing.
barsBackToDate(_year, _month, _day)
Get the number of bars we have to go back to get data from a specific date.
Parameters:
_year : (int) Year of the specific date.
_month : (int) Month of the specific date. Optional. Default = 1.
_day : (int) Day of the specific date. Optional. Default = 1.
Returns: (int) Number of bars to go back until reach the specific date.
bodySize(_index)
Calculates the size of the bar's body.
Parameters:
_index : (simple int) The historical index of the bar. Optional. Default = 0.
Returns: (float) The size of the bar's body in price units.
shadowSize(_direction)
Size of the current bar shadow. Either "top" or "bottom".
Parameters:
_direction : (string) Direction of the desired shadow.
Returns: (float) The size of the chosen bar's shadow in price units.
shadowBodyRatio(_direction)
Proportion of current bar shadow to the bar size
Parameters:
_direction : (string) Direction of the desired shadow.
Returns: (float) Ratio of the shadow size per body size.
bodyCloseRatio(_index)
Proportion of chosen bar body size to the close price
Parameters:
_index : (simple int) The historical index of the bar. Optional. Default = 0.()
Returns: (float) Ratio of the body size per close price.
lastDayOfMonth(_month)
Returns the last day of a month.
Parameters:
_month : (int) Month number.
Returns: (int) The number (28, 30 or 31) of the last day of a given month.
nameOfMonth(_month)
Return the short name of a month.
Parameters:
_month : (int) Month number.
Returns: (string) The short name ("Jan", "Feb"...) of a given month.
pl(_initialValue, _finalValue)
Calculate Profit/Loss between two values.
Parameters:
_initialValue : (float) Initial value.
_finalValue : (float) Final value = Initial value + delta.
Returns: (float) Profit/Loss as a percentual change.
gma(_Type, _Source, _Length)
Generalist Moving Average (GMA).
Parameters:
_Type : (string) Type of average to be used. Either "EMA", "HMA", "RMA", "SMA", "SWMA", "WMA" or "VWMA".
_Source : (series float) Series of values to process.
_Length : (simple int) Number of bars (length).
Returns: (float) The value of the chosen moving average.
xFormat(_percentValue, _minXFactor)
Transform a percentual value in a X Factor value.
Parameters:
_percentValue : (float) Percentual value to be transformed.
_minXFactor : (float) Minimum X Factor to that the conversion occurs. Optional. Default = 10.
Returns: (string) A formated string.
isLong()
Check if the open trade direction is long.
Returns: (bool) True if the open position is long.
isShort()
Check if the open trade direction is short.
Returns: (bool) True if the open position is short.
lastPrice()
Returns the entry price of the last openned trade.
Returns: (float) The last entry price.
barsSinceLastEntry()
Returns the number of bars since last trade was oppened.
Returns: (series int)
getBotNameFrosty()
Return the name of the FrostyBot Bot.
Returns: (string) A string containing the name.
getBotNameZig()
Return the name of the FrostyBot Bot.
Returns: (string) A string containing the name.
getTicksValue(_currencyValue)
Converts currency value to ticks
Parameters:
_currencyValue : (float) Value to be converted.
Returns: (float) Value converted to minticks.
getSymbol(_botName, _botCustomSymbol)
Formats the symbol string to be used with a bot
Parameters:
_botName : (string) Bot name constant. Either BOT_NAME_FROSTY or BOT_NAME_ZIG. Optional. Default is empty string.
_botCustomSymbol : (string) Custom string. Optional. Default is empy string.
Returns: (string) A string containing the symbol for the bot. If all arguments are empty, the current symbol is returned in Binance format.
showProfitLossBoard()
Calculates and shows a board of Profit/Loss through the years.
Returns: Nothing.
Linear_Regression_SlopeLibrary "Linear_Regression_Slope"
linreg_slope(a, b)
Parameters:
a
b
This library is available to anyone.
This library calculates the linear regression slope.
Be sure to use the source value for a.
(End price, high price, low price, market price)
Please set a period for b.
Overlay is set to false.
Vector2FunctionClipLibrary "Vector2FunctionClip"
Sutherland-Hodgman polygon clipping algorithm.
reference:
.
rosettacode.org
.
clip(source, reference)
Perform Clip operation on a vector with another.
Parameters:
source : array . Source polygon to be clipped.
reference : array . Reference polygon to clip source.
Returns: array.
Vector2ArrayLibrary "Vector2Array"
functions to handle vector2 Array operations.
.
references:
docs.unity3d.com
gist.github.com
github.com
gist.github.com
gist.github.com
gist.github.com
.
from(source, prop_sep, vect_sep)
Generate array of vector2 from string.
Parameters:
source : string Source string of the vectors.
prop_sep : string Separator character of the vector properties (x`,`y).
vect_sep : string Separator character of the vectors ((x,y)`;`(x,y)).
Returns: array.
max(vectors)
Combination of the highest elements in column of a array of vectors.
Parameters:
vectors : array, Array of Vector2 objects.
Returns: Vector2.Vector2, Vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = max(array.from(a, b, c)) , plot(d.x)`
min(vectors)
Combination of the lowest elements in column of a array of vectors.
Parameters:
vectors : array, Array of Vector2 objects.
Returns: Vector2.Vector2, Vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = min(array.from(a, b, c)) , plot(d.x)`
sum(vectors)
Total sum of all vectors.
Parameters:
vectors : array, ID of the vector2 array.
Returns: Vector2.Vector2, vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = sum(array.from(a, b, c)) , plot(d.x)`
center(vectors)
Finds the vector center of the array.
Parameters:
vectors : array, ID of the vector2 array.
Returns: Vector2.Vector2, vector2 object.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = center(array.from(a, b, c)) , plot(d.x)`
rotate(vectors, center, degree)
Rotate Array vectors around origin vector by a angle.
Parameters:
vectors : array, ID of the vector2 array.
center : Vector2.Vector2 , Vector2 object. Center of the rotation.
degree : float , Angle value.
Returns: rotated points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = rotate(array.from(a, b, c), b, 45.0)`
scale(vectors, center, rate)
Scale Array vectors based on a origin vector perspective.
Parameters:
vectors : array, ID of the vector2 array.
center : Vector2.Vector2 , Vector2 object. Origin center of the transformation.
rate : float , Rate to apply transformation.
Returns: rotated points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = scale(array.from(a, b, c), b, 1.25)`
move(vectors, center, rate)
Move Array vectors by a rate of the distance to center position (LERP).
Parameters:
vectors : array, ID of the vector2 array.
center
rate
Returns: Moved points array.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = move(array.from(a, b, c), b, 1.25)`
to_string(id, separator)
Reads a array of vectors into a string, of the form ` `.
Parameters:
id : array, ID of the vector2 array.
separator : string separator for cell splitting.
Returns: string Translated complex array into string.
-> usage:
`a = Vector2.from(1.0) , b = Vector2.from(2.0), c = Vector2.from(3.0), d = to_string(array.from(a, b, c))`
to_string(id, format, separator)
Reads a array of vectors into a string, of the form ` `.
Parameters:
id : array, ID of the vector2 array.
format : string , Format to apply transformation.
separator : string , Separator for cell splitting.
Returns: string Translated complex array into string.
-> usage:
`a = Vector2.from(1.234) , b = Vector2.from(2.23), c = Vector2.from(3.1234), d = to_string(array.from(a, b, c), "#.##")`
Segment2Library "Segment2"
Structure representation of a directed straight line in two dimensions from origin to target vectors.
.
reference:
graphics.stanford.edu
.
new(origin, target)
Generate a new segment.
Parameters:
origin : Vector2 . Origin of the segment.
target : Vector2 . Target of the segment.
Returns: Segment2.
new(origin_x, origin_y, target_x, target_y)
Generate a new segment.
Parameters:
origin_x : float . Origin of the segment x coordinate.
origin_y : float . Origin of the segment y coordinate.
target_x : float . Target of the segment x coordinate.
target_y : float . Target of the segment y coordinate.
Returns: Segment2.
copy(this)
Copy a segment.
Parameters:
this : Vector2 . Segment to copy.
Returns: Segment2.
length_squared(this)
Squared length of the normalized segment vector. For comparing vectors this is computationaly lighter.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
length(this)
Length of the normalized segment vector.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
opposite(this)
Reverse the direction of the segment.
Parameters:
this : Segment2 . Source segment.
Returns: Segment2.
is_degenerate(this)
Segment is degenerate when origin and target are equal.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this, precision)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
is_vertical(this)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_vertical(this, precision)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
equals(this, other)
Tests two segments for equality (share same origin and target).
Parameters:
this : Segment2 . Source segment.
other : Segment2 . Target segment.
Returns: bool.
nearest_to_point(this, point)
Find the nearest point in a segment to another point.
Parameters:
this : Segment2 . Source segment.
point : Vector2 . Point to aproximate.
Returns: Vector2.
intersection(this, other)
Find the intersection vector of 2 lines.
Parameters:
this : Segment2 . Segment A.
other : Segment2 . Segment B.
Returns: Vector2.Vector2 Object.
extend(this, at_origin, at_target)
Extend a segment by the percent ratio provided.
Parameters:
this : Segment2 . Source segment.
at_origin : float . Percent ratio to extend at origin vector.
at_target : float . Percent ratio to extend at target vector.
Returns: Segment2.
to_string(this)
Translate segment to string format `( (x,y), (x,y) )`.
Parameters:
this : Segment2 . Source segment.
Returns: string.
to_string(this, format)
Translate segment to string format `((x,y), (x,y))`.
Parameters:
this : Segment2 . Source segment.
format : string . Format string to apply.
Returns: string.
to_array(this)
Translate segment to array format.
Parameters:
this : Segment2 . Source segment.
Returns: array.
Vector2DrawQuadLibrary "Vector2DrawQuad"
functions to handle vector2 Quad drawing operations.
new(a, b, c, d, xloc, bg_color, line_color, line_style, line_width)
Draws a quadrilateral with background fill.
Parameters:
a : v2 . Vector2 object, in the form `(x, y)`.
b : v2 . Vector2 object, in the form `(x, y)`.
c : v2 . Vector2 object, in the form `(x, y)`.
d : v2 . Vector2 object, in the form `(x, y)`.
xloc : string . Type of axis unit, bar_index or time.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Quad object.
copy(this)
Copy a existing quad object.
Parameters:
this : Quad . Source quad.
Returns: Quad.
set_position_a(this, x, y)
Set the position of corner `a` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_a(this, position)
Set the position of corner `a` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_b(this, x, y)
Set the position of corner `b` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_b(this, position)
Set the position of corner `b` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_c(this, x, y)
Set the position of corner `c` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_c(this, position)
Set the position of corner `c` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_d(this, x, y)
Set the position of corner `d` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_d(this, position)
Set the position of corner `d` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_style(this, bg_color, line_color, line_style, line_width)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Source Quad.
set_bg_color(this, bg_color)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
bg_color : color . Color of the background.
Returns: Source Quad.
set_line_color(this, line_color)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_color : color . Color of the line.
Returns: Source Quad.
set_line_style(this, line_style)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_style : string . Style of the line.
Returns: Source Quad.
set_line_width(this, line_width)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_width : int . Width of the line.
Returns: Source Quad.
move(this, x, y)
Move quad by provided amount (modifies source quad).
Parameters:
this : Quad . Source quad.
x : float . Amount to move the vertices of the quad in the x axis.
y : float . Amount to move the vertices of the quad in the y axis.
Returns: Source Quad.
move(this, amount)
Move quad by provided amount (modifies source quad).
Parameters:
this : Quad . Source quad.
amount : Vector2 . Amount to move the vertices of the quad in the x and y axis.
Returns: Source Quad.
rotate_around(this, center, angle)
Rotate source quad around a center (modifies source quad).
Parameters:
this : Quad . Source quad.
center : Vector2 . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Quad.
rotate_around(this, center_x, center_y, angle)
Rotate source quad around a center (modifies source quad).
Parameters:
this : Quad . Source quad.
center_x : int . Center coordinates of the rotation.
center_y : float . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Quad.
MathComplexNumbersThis is a Pine Script library for handling complex numbers without arrays. It contains several utility functions for performing various operations on complex numbers, including converting complex numbers into tuples, getting the real and imaginary parts of a complex number, adding and subtracting complex numbers, computing the conjugate, multiplying and dividing complex numbers, computing the reciprocal, the inverse, the negative, the exponential, the ceil and the radius of a complex number.
The library exports a complex data type which consists of two float values: re, the real part of the complex number, and im, the imaginary part of the complex number.
The complex_tuple function and ct function convert a complex number into a tuple, and the get_real, get_imaginary, re, and im functions return the real and imaginary parts of a complex number.
The add and subtract functions add and subtract two complex numbers, respectively, by performing the appropriate arithmetic operations on their real and imaginary parts. The conjugate function returns the complex conjugate of a given complex number, which is the same as the original number but with the sign of its imaginary part reversed. The multiply and divide functions multiply and divide two complex numbers, respectively, according to the rules of complex arithmetic. The reciprocal function computes the reciprocal or inverse of a given complex number, while the inverse function computes the inverse of a given complex number. The negative function returns the negative of a given complex number, and the exponential function computes the exponential of a given complex number. The ceil function rounds a given complex number up to a specified number of digits. The radius function computes the radius (magnitude) of a given complex number, which is defined as its distance from the origin (0,0) of the complex plane.
Vector2DrawTriangleLibrary "Vector2DrawTriangle"
Functions to draw a triangle and manipulate its properties.
new(a, b, c, xloc, bg_color, line_color, line_style, line_width)
Draws a triangle with background fill using line prototype.
Parameters:
a : v2 . Vector2 object, in the form `(x, y)`.
b : v2 . Vector2 object, in the form `(x, y)`.
c : v2 . Vector2 object, in the form `(x, y)`.
xloc : string . Type of axis unit, bar_index or time.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Triangle object.
copy(this)
Copy a existing triangle object.
Parameters:
this : Triangle . Source triangle.
Returns: Triangle.
set_position_a(this, x, y)
Set the position of corner `a` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_a(this, position)
Set the position of corner `a` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_position_b(this, x, y)
Set the position of corner `b` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_b(this, position)
Set the position of corner `b` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_position_c(this, x, y)
Set the position of corner `c` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_c(this, position)
Set the position of corner `c` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_style(this, bg_color, line_color, line_style, line_width)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Source Triangle.
set_bg_color(this, bg_color)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
bg_color : color . Color of the background.
Returns: Source Triangle.
set_line_color(this, line_color)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_color : color . Color of the line.
Returns: Source Triangle.
set_line_style(this, line_style)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_style : string . Style of the line.
Returns: Source Triangle.
set_line_width(this, line_width)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_width : int . Width of the line.
Returns: Source Triangle.
move(this, x, y)
Move triangle by provided amount (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : float . Amount to move the vertices of the triangle in the x axis.
y : float . Amount to move the vertices of the triangle in the y axis.
Returns: Source Triangle.
move(this, amount)
Move triangle by provided amount (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
amount : Vector2 . Amount to move the vertices of the triangle in the x and y axis.
Returns: Source Triangle.
rotate_around(this, center, angle)
Rotate source triangle around a center (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
center : Vector2 . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Triangle.
rotate_around(this, center_x, center_y, angle)
Rotate source triangle around a center (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
center_x : int . Center coordinates of the rotation.
center_y : float . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Triangle.
CommonTypesDrawingLibrary "CommonTypesDrawing"
Provides a common library source for common types of used graphical drawing structures.
Includes: `Triangle, Quad, Polygon`
Triangle
Representation of a triangle using lines and linefill.
Fields:
ab : Edge of point a to b.
bc : Edge of point b to c.
ca : Edge of point c to a.
fill : Fill of the object.
solid : Check if polygon should have a fill.
Quad
Representation of a quadrilateral using lines and linefill.
Fields:
ab : Edge of point a to b.
bc : Edge of point b to c.
cd : Edge of point c to d.
da : Edge of point d to a.
fill : Fill of the object.
solid : Check if polygon should have a fill.
Polygon
Representation of a polygon using lines and linefill.
Fields:
edges : List of edges in the polygon.
fills : Fills of the object.
closed : Check if polygon line should connect last vertice to first.
solid : Check if polygon should have a fill.
Vector2DrawLineLibrary "Vector2DrawLine"
Extends line type with methods for Vector2 and Segment2.
new(origin, target, xloc, extend, color, style, width)
Draws a line using Segment type to hold its coordinate properties..
Parameters:
origin : Vector2 . Origin vector of the line.
target : Vector2 . Target vector of the line.
xloc : string
extend : string
color : color
style : string
width : int
Returns: line object
new(segment, xloc, extend, color, style, width)
Draws a line using Segment type to hold its coordinate properties..
Parameters:
segment : Segment2 . Segment with positional coordinates.
xloc : string
extend : string
color : color
style : string
width : int
Returns: line object
rotate_around(this, center, angle)
Instance method to rotate line around center vector (modifies input line).
Parameters:
this : line . Line object.
center : Vector2 . Center of rotation.
angle : float . Rotation angle in degrees.
Returns: line. Rotated line object.
Vector2Library "Vector2"
Representation of two dimensional vectors or points.
This structure is used to represent positions in two dimensional space or vectors,
for example in spacial coordinates in 2D space.
~~~
references:
docs.unity3d.com
gist.github.com
github.com
gist.github.com
gist.github.com
gist.github.com
~~~
new(x, y)
Create a new Vector2 object.
Parameters:
x : float . The x value of the vector, default=0.
y : float . The y value of the vector, default=0.
Returns: Vector2. Vector2 object.
-> usage:
`unitx = Vector2.new(1.0) , plot(unitx.x)`
from(value)
Assigns value to a new vector `x,y` elements.
Parameters:
value : float, x and y value of the vector.
Returns: Vector2. Vector2 object.
-> usage:
`one = Vector2.from(1.0), plot(one.x)`
from(value, element_sep, open_par, close_par)
Assigns value to a new vector `x,y` elements.
Parameters:
value : string . The `x` and `y` value of the vector in a `x,y` or `(x,y)` format, spaces and parentesis will be removed automatically.
element_sep : string . Element separator character, default=`,`.
open_par : string . Open parentesis character, default=`(`.
close_par : string . Close parentesis character, default=`)`.
Returns: Vector2. Vector2 object.
-> usage:
`one = Vector2.from("1.0,2"), plot(one.x)`
copy(this)
Creates a deep copy of a vector.
Parameters:
this : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = Vector2.new(1.0) , b = a.copy() , plot(b.x)`
down()
Vector in the form `(0, -1)`.
Returns: Vector2. Vector2 object.
left()
Vector in the form `(-1, 0)`.
Returns: Vector2. Vector2 object.
right()
Vector in the form `(1, 0)`.
Returns: Vector2. Vector2 object.
up()
Vector in the form `(0, 1)`.
Returns: Vector2. Vector2 object.
one()
Vector in the form `(1, 1)`.
Returns: Vector2. Vector2 object.
zero()
Vector in the form `(0, 0)`.
Returns: Vector2. Vector2 object.
minus_one()
Vector in the form `(-1, -1)`.
Returns: Vector2. Vector2 object.
unit_x()
Vector in the form `(1, 0)`.
Returns: Vector2. Vector2 object.
unit_y()
Vector in the form `(0, 1)`.
Returns: Vector2. Vector2 object.
nan()
Vector in the form `(float(na), float(na))`.
Returns: Vector2. Vector2 object.
xy(this)
Return the values of `x` and `y` as a tuple.
Parameters:
this : Vector2 . Vector2 object.
Returns: .
-> usage:
`a = Vector2.new(1.0, 1.0) , = a.xy() , plot(ax)`
length_squared(this)
Length of vector `a` in the form. `a.x^2 + a.y^2`, for comparing vectors this is computationaly lighter.
Parameters:
this : Vector2 . Vector2 object.
Returns: float. Squared length of vector.
-> usage:
`a = Vector2.new(1.0, 1.0) , plot(a.length_squared())`
length(this)
Magnitude of vector `a` in the form. `sqrt(a.x^2 + a.y^2)`
Parameters:
this : Vector2 . Vector2 object.
Returns: float. Length of vector.
-> usage:
`a = Vector2.new(1.0, 1.0) , plot(a.length())`
normalize(a)
Vector normalized with a magnitude of 1, in the form. `a / length(a)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = normalize(Vector2.new(3.0, 2.0)) , plot(a.y)`
isNA(this)
Checks if any of the components is `na`.
Parameters:
this : Vector2 . Vector2 object.
Returns: bool.
usage:
p = Vector2.new(1.0, na) , plot(isNA(p)?1:0)
add(a, b)
Adds vector `b` to `a`, in the form `(a.x + b.x, a.y + b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = add(a, b) , plot(c.x)`
add(a, b)
Adds vector `b` to `a`, in the form `(a.x + b, a.y + b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = add(a, b) , plot(c.x)`
add(a, b)
Adds vector `b` to `a`, in the form `(a + b.x, a + b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = add(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a.x - b.x, a.y - b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = subtract(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a.x - b, a.y - b)`.
Parameters:
a : Vector2 . vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = subtract(a, b) , plot(c.x)`
subtract(a, b)
Subtract vector `b` from `a`, in the form `(a - b.x, a - b.y)`.
Parameters:
a : float . value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = subtract(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a.x * b.x, a.y * b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = one() , c = multiply(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a.x * b, a.y * b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = one() , b = 1.0 , c = multiply(a, b) , plot(c.x)`
multiply(a, b)
Multiply vector `a` with `b`, in the form `(a * b.x, a * b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 1.0 , b = one() , c = multiply(a, b) , plot(c.x)`
divide(a, b)
Divide vector `a` with `b`, in the form `(a.x / b.x, a.y / b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = from(2.0) , c = divide(a, b) , plot(c.x)`
divide(a, b)
Divide vector `a` with value `b`, in the form `(a.x / b, a.y / b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = 2.0 , c = divide(a, b) , plot(c.x)`
divide(a, b)
Divide value `a` with vector `b`, in the form `(a / b.x, a / b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 3.0 , b = from(2.0) , c = divide(a, b) , plot(c.x)`
negate(a)
Negative of vector `a`, in the form `(-a.x, -a.y)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = a.negate , plot(b.x)`
pow(a, b)
Raise vector `a` with exponent vector `b`, in the form `(a.x ^ b.x, a.y ^ b.y)`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = from(2.0) , c = pow(a, b) , plot(c.x)`
pow(a, b)
Raise vector `a` with value `b`, in the form `(a.x ^ b, a.y ^ b)`.
Parameters:
a : Vector2 . Vector2 object.
b : float . Value.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = 2.0 , c = pow(a, b) , plot(c.x)`
pow(a, b)
Raise value `a` with vector `b`, in the form `(a ^ b.x, a ^ b.y)`.
Parameters:
a : float . Value.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = 3.0 , b = from(2.0) , c = pow(a, b) , plot(c.x)`
sqrt(a)
Square root of the elements in a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(3.0) , b = sqrt(a) , plot(b.x)`
abs(a)
Absolute properties of the vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(-3.0) , b = abs(a) , plot(b.x)`
min(a)
Lowest element of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = min(a) , plot(b)`
max(a)
Highest element of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = max(a) , plot(b)`
vmax(a, b)
Highest elements of two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = vmax(a, b) , plot(c.x)`
vmax(a, b, c)
Highest elements of three vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = new(1.5, 4.5) , d = vmax(a, b, c) , plot(d.x)`
vmin(a, b)
Lowest elements of two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = vmin(a, b) , plot(c.x)`
vmin(a, b, c)
Lowest elements of three vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 2.0) , b = new(2.0, 3.0) , c = new(1.5, 4.5) , d = vmin(a, b, c) , plot(d.x)`
perp(a)
Perpendicular Vector of `a`, in the form `(a.y, -a.x)`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = perp(a) , plot(b.x)`
floor(a)
Compute the floor of vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = floor(a) , plot(b.x)`
ceil(a)
Ceils vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = ceil(a) , plot(b.x)`
ceil(a, digits)
Ceils vector `a`.
Parameters:
a : Vector2 . Vector2 object.
digits : int . Digits to use as ceiling.
Returns: Vector2. Vector2 object.
round(a)
Round of vector elements.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = round(a) , plot(b.x)`
round(a, precision)
Round of vector elements.
Parameters:
a : Vector2 . Vector2 object.
precision : int . Number of digits to round vector "a" elements.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(0.123456, 1.234567) , b = round(a, 2) , plot(b.x)`
fractional(a)
Compute the fractional part of the elements from vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.123456, 1.23456) , b = fractional(a) , plot(b.x)`
dot_product(a, b)
dot_product product of 2 vectors, in the form `a.x * b.x + a.y * b.y.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = dot_product(a, b) , plot(c)`
cross_product(a, b)
cross product of 2 vectors, in the form `a.x * b.y - a.y * b.x`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = cross_product(a, b) , plot(c)`
equals(a, b)
Compares two vectors
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: bool. Representing the equality.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = equals(a, b) ? 1 : 0 , plot(c)`
sin(a)
Compute the sine of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = sin(a) , plot(b.x)`
cos(a)
Compute the cosine of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = cos(a) , plot(b.x)`
tan(a)
Compute the tangent of argument vector `a`.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = tan(a) , plot(b.x)`
atan2(x, y)
Approximation to atan2 calculation, arc tangent of `y/x` in the range (-pi,pi) radians.
Parameters:
x : float . The x value of the vector.
y : float . The y value of the vector.
Returns: float. Value with angle in radians. (negative if quadrante 3 or 4)
-> usage:
`a = new(3.0, 1.5) , b = atan2(a.x, a.y) , plot(b)`
atan2(a)
Approximation to atan2 calculation, arc tangent of `y/x` in the range (-pi,pi) radians.
Parameters:
a : Vector2 . Vector2 object.
Returns: float, value with angle in radians. (negative if quadrante 3 or 4)
-> usage:
`a = new(3.0, 1.5) , b = atan2(a) , plot(b)`
distance(a, b)
Distance between vector `a` and `b`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = distance(a, b) , plot(c)`
rescale(a, length)
Rescale a vector to a new magnitude.
Parameters:
a : Vector2 . Vector2 object.
length : float . Magnitude.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 2.0 , c = rescale(a, b) , plot(c.x)`
rotate(a, radians)
Rotates vector by a angle.
Parameters:
a : Vector2 . Vector2 object.
radians : float . Angle value in radians.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 2.0 , c = rotate(a, b) , plot(c.x)`
rotate_degree(a, degree)
Rotates vector by a angle.
Parameters:
a : Vector2 . Vector2 object.
degree : float . Angle value in degrees.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = 45.0 , c = rotate_degree(a, b) , plot(c.x)`
rotate_around(this, center, angle)
Rotates vector `target` around `origin` by angle value.
Parameters:
this
center : Vector2 . Vector2 object.
angle : float . Angle value in degrees.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = rotate_around(a, b, 45.0) , plot(c.x)`
perpendicular_distance(a, b, c)
Distance from point `a` to line between `b` and `c`.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(1.5, 2.6) , b = from(1.0) , c = from(3.0) , d = perpendicular_distance(a, b, c) , plot(d.x)`
project(a, axis)
Project a vector onto another.
Parameters:
a : Vector2 . Vector2 object.
axis : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = project(a, b) , plot(c.x)`
projectN(a, axis)
Project a vector onto a vector of unit length.
Parameters:
a : Vector2 . Vector2 object.
axis : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = projectN(a, b) , plot(c.x)`
reflect(a, axis)
Reflect a vector on another.
Parameters:
a : Vector2 . Vector2 object.
axis
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = reflect(a, b) , plot(c.x)`
reflectN(a, axis)
Reflect a vector to a arbitrary axis.
Parameters:
a : Vector2 . Vector2 object.
axis
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = reflectN(a, b) , plot(c.x)`
angle(a)
Angle in radians of a vector.
Parameters:
a : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = angle(a) , plot(b)`
angle_unsigned(a, b)
unsigned degree angle between 0 and +180 by given two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_unsigned(a, b) , plot(c)`
angle_signed(a, b)
Signed degree angle between -180 and +180 by given two vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_signed(a, b) , plot(c)`
angle_360(a, b)
Degree angle between 0 and 360 by given two vectors
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = angle_360(a, b) , plot(c)`
clamp(a, min, max)
Restricts a vector between a min and max value.
Parameters:
a : Vector2 . Vector2 object.
min
max
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = from(2.5) , d = clamp(a, b, c) , plot(d.x)`
clamp(a, min, max)
Restricts a vector between a min and max value.
Parameters:
a : Vector2 . Vector2 object.
min : float . Lower boundary value.
max : float . Higher boundary value.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = clamp(a, 2.0, 2.5) , plot(b.x)`
lerp(a, b, rate)
Linearly interpolates between vectors a and b by rate.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
rate : float . Value between (a:-infinity -> b:1.0), negative values will move away from b.
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = lerp(a, b, 0.5) , plot(c.x)`
herp(a, b, rate)
Hermite curve interpolation between vectors a and b by rate.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
rate : Vector2 . Vector2 object. Value between (a:0 > 1:b).
Returns: Vector2. Vector2 object.
-> usage:
`a = new(3.0, 1.5) , b = from(2.0) , c = from(2.5) , d = herp(a, b, c) , plot(d.x)`
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : M32 . Transformation matrix
Returns: Vector2. Transformed vector.
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : M44 . Transformation matrix
Returns: Vector2. Transformed vector.
transform(position, mat)
Transform a vector by the given matrix.
Parameters:
position : Vector2 . Source vector.
mat : matrix . Transformation matrix, requires a 3x2 or a 4x4 matrix.
Returns: Vector2. Transformed vector.
transform(this, rotation)
Transform a vector by the given quaternion rotation value.
Parameters:
this : Vector2 . Source vector.
rotation : Quaternion . Rotation to apply.
Returns: Vector2. Transformed vector.
area_triangle(a, b, c)
Find the area in a triangle of vectors.
Parameters:
a : Vector2 . Vector2 object.
b : Vector2 . Vector2 object.
c : Vector2 . Vector2 object.
Returns: float.
-> usage:
`a = new(1.0, 2.0) , b = from(2.0) , c = from(1.0) , d = area_triangle(a, b, c) , plot(d.x)`
random(max)
2D random value.
Parameters:
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(2.0) , b = random(a) , plot(b.x)`
random(max)
2D random value.
Parameters:
max : float, Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = random(2.0) , plot(a.x)`
random(min, max)
2D random value.
Parameters:
min : Vector2 . Vector2 object. Vector lower boundary.
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(1.0) , b = from(2.0) , c = random(a, b) , plot(c.x)`
random(min, max)
2D random value.
Parameters:
min : Vector2 . Vector2 object. Vector lower boundary.
max : Vector2 . Vector2 object. Vector upper boundary.
Returns: Vector2. Vector2 object.
-> usage:
`a = random(1.0, 2.0) , plot(a.x)`
noise(a)
2D Noise based on Morgan McGuire @morgan3d.
Parameters:
a : Vector2 . Vector2 object.
Returns: Vector2. Vector2 object.
-> usage:
`a = from(2.0) , b = noise(a) , plot(b.x)`
to_string(a)
Converts vector `a` to a string format, in the form `"(x, y)"`.
Parameters:
a : Vector2 . Vector2 object.
Returns: string. In `"(x, y)"` format.
-> usage:
`a = from(2.0) , l = barstate.islast ? label.new(bar_index, 0.0, to_string(a)) : label(na)`
to_string(a, format)
Converts vector `a` to a string format, in the form `"(x, y)"`.
Parameters:
a : Vector2 . Vector2 object.
format : string . Format to apply transformation.
Returns: string. In `"(x, y)"` format.
-> usage:
`a = from(2.123456) , l = barstate.islast ? label.new(bar_index, 0.0, to_string(a, "#.##")) : label(na)`
to_array(a)
Converts vector to a array format.
Parameters:
a : Vector2 . Vector2 object.
Returns: array.
-> usage:
`a = from(2.0) , b = to_array(a) , plot(array.get(b, 0))`
to_barycentric(this, a, b, c)
Captures the barycentric coordinate of a cartesian position in the triangle plane.
Parameters:
this : Vector2 . Source cartesian coordinate position.
a : Vector2 . Triangle corner `a` vertice.
b : Vector2 . Triangle corner `b` vertice.
c : Vector2 . Triangle corner `c` vertice.
Returns: bool.
from_barycentric(this, a, b, c)
Captures the cartesian coordinate of a barycentric position in the triangle plane.
Parameters:
this : Vector2 . Source barycentric coordinate position.
a : Vector2 . Triangle corner `a` vertice.
b : Vector2 . Triangle corner `b` vertice.
c : Vector2 . Triangle corner `c` vertice.
Returns: bool.
to_complex(this)
Translate a Vector2 structure to complex.
Parameters:
this : Vector2 . Source vector.
Returns: Complex.
to_polar(this)
Translate a Vector2 cartesian coordinate into polar coordinates.
Parameters:
this : Vector2 . Source vector.
Returns: Pole. The returned angle is in radians.
Wave Generator Library (WGL)Library "WaveGenerator"
Wave Generator Library
max(source)
max
Parameters:
source : is the input to take the maximum.
Returns: foat
min(source)
min
Parameters:
source : is the input to take the minimum.
Returns: foat
min_max(src, height)
min_max
Parameters:
src : is the input for the min/max
height
Returns: float
sine_wave(_wave_height, _wave_duration, _phase_shift, _phase_shift_2)
sine_wave
Parameters:
_wave_height : Maximum output level
_wave_duration : Wave length
_phase_shift : Number of harmonics
_phase_shift_2
Returns: float
triangle_wave(_wave_height, _wave_duration, _num_harmonics, _phase_shift)
triangle_wave
Parameters:
_wave_height : Maximum output level
_wave_duration : Wave length
_num_harmonics : Number of harmonics
_phase_shift : Phase shift
Returns: float
saw_wave(_wave_height, _wave_duration, _num_harmonics, _phase_shift)
saw_wave
Parameters:
_wave_height : Maximum output level
_wave_duration : Wave length
_num_harmonics : Number of harmonics
_phase_shift : Phase shift
Returns: float
ramp_saw_wave(_wave_height, _wave_duration, _num_harmonics, _phase_shift)
ramp_saw_wave
Parameters:
_wave_height : Maximum output level
_wave_duration : Wave length
_num_harmonics : Number of harmonics
_phase_shift : Phase shift
Returns: float
square_wave(_wave_height, _wave_duration, _num_harmonics, _phase_shift)
square_wave
Parameters:
_wave_height : Maximum output level
_wave_duration : Wave length
_num_harmonics : Number of harmonics
_phase_shift : Phase shift
Returns: float
wave_select(style, _wave_height, _wave_duration, _num_harmonics, _phase_shift)
wave_select
@peram style Select the style of wave. "Sine", "Triangle", "Saw", "Ramp Saw", "Square"
Parameters:
style
_wave_height : Maximum output level
_wave_duration : Wave length
_num_harmonics : Number of harmonics
_phase_shift : Phase shift
Returns: float
CommonTypesMathLibrary "CommonTypesMath"
Provides a common library source for common types of useful mathematical structures.
Includes: `complex, Vector2, Vector3, Vector4, Quaternion, Segment2, Segment3, Pole, Plane, M32, M44`
complex
Representation of a Complex Number, a complex number `z` is a number in the form `z = x + yi`,
Fields:
re : Real part of the complex number.
im : Imaginary part of the complex number.
Vector2
Representation of a two dimentional vector with components `(x:float,y:float)`.
Fields:
x : Coordinate `x` of the vector.
y : Coordinate `y` of the vector.
Vector3
Representation of a three dimentional vector with components `(x:float,y:float,z:float)`.
Fields:
x : Coordinate `x` of the vector.
y : Coordinate `y` of the vector.
z : Coordinate `z` of the vector.
Vector4
Representation of a four dimentional vector with components `(x:float,y:float,z:float,w:float)`.
Fields:
x : Coordinate `x` of the vector.
y : Coordinate `y` of the vector.
z : Coordinate `z` of the vector.
w : Coordinate `w` of the vector.
Quaternion
Representation of a four dimentional vector with components `(x:float,y:float,z:float,w:float)`.
Fields:
x : Coordinate `x` of the vector.
y : Coordinate `y` of the vector.
z : Coordinate `z` of the vector.
w : Coordinate `w` of the vector, specifies the rotation component.
Segment2
Representation of a line in two dimentional space.
Fields:
origin : Origin coordinates.
target : Target coordinates.
Segment3
Representation of a line in three dimentional space.
Fields:
origin : Origin coordinates.
target : Target coordinates.
Pole
Representation of polar coordinates `(radius:float,angle:float)`.
Fields:
radius : Radius of the pole.
angle : Angle in radians of the pole.
Plane
Representation of a 3D plane.
Fields:
normal : Normal vector of the plane.
distance : Distance of the plane along its normal from the origin.
M32
Representation of a 3x2 matrix.
Fields:
m11 : First element of the first row.
m12 : Second element of the first row.
m21 : First element of the second row.
m22 : Second element of the second row.
m31 : First element of the third row.
m32 : Second element of the third row.
M44
Representation of a 4x4 matrix.
Fields:
m11 : First element of the first row.
m12 : Second element of the first row.
m13 : Third element of the first row.
m14 : fourth element of the first row.
m21 : First element of the second row.
m22 : Second element of the second row.
m23 : Third element of the second row.
m24 : fourth element of the second row.
m31 : First element of the third row.
m32 : Second element of the third row.
m33 : Third element of the third row.
m34 : fourth element of the third row.
m41 : First element of the fourth row.
m42 : Second element of the fourth row.
m43 : Third element of the fourth row.
m44 : fourth element of the fourth row.
MLExtensionsLibrary "MLExtensions"
normalizeDeriv(src, quadraticMeanLength)
Returns the smoothed hyperbolic tangent of the input series.
Parameters:
src : The input series (i.e., the first-order derivative for price).
quadraticMeanLength : The length of the quadratic mean (RMS).
Returns: nDeriv The normalized derivative of the input series.
normalize(src, min, max)
Rescales a source value with an unbounded range to a target range.
Parameters:
src : The input series
min : The minimum value of the unbounded range
max : The maximum value of the unbounded range
Returns: The normalized series
rescale(src, oldMin, oldMax, newMin, newMax)
Rescales a source value with a bounded range to anther bounded range
Parameters:
src : The input series
oldMin : The minimum value of the range to rescale from
oldMax : The maximum value of the range to rescale from
newMin : The minimum value of the range to rescale to
newMax : The maximum value of the range to rescale to
Returns: The rescaled series
color_green(prediction)
Assigns varying shades of the color green based on the KNN classification
Parameters:
prediction : Value (int|float) of the prediction
Returns: color
color_red(prediction)
Assigns varying shades of the color red based on the KNN classification
Parameters:
prediction : Value of the prediction
Returns: color
tanh(src)
Returns the the hyperbolic tangent of the input series. The sigmoid-like hyperbolic tangent function is used to compress the input to a value between -1 and 1.
Parameters:
src : The input series (i.e., the normalized derivative).
Returns: tanh The hyperbolic tangent of the input series.
dualPoleFilter(src, lookback)
Returns the smoothed hyperbolic tangent of the input series.
Parameters:
src : The input series (i.e., the hyperbolic tangent).
lookback : The lookback window for the smoothing.
Returns: filter The smoothed hyperbolic tangent of the input series.
tanhTransform(src, smoothingFrequency, quadraticMeanLength)
Returns the tanh transform of the input series.
Parameters:
src : The input series (i.e., the result of the tanh calculation).
smoothingFrequency
quadraticMeanLength
Returns: signal The smoothed hyperbolic tangent transform of the input series.
n_rsi(src, n1, n2)
Returns the normalized RSI ideal for use in ML algorithms.
Parameters:
src : The input series (i.e., the result of the RSI calculation).
n1 : The length of the RSI.
n2 : The smoothing length of the RSI.
Returns: signal The normalized RSI.
n_cci(src, n1, n2)
Returns the normalized CCI ideal for use in ML algorithms.
Parameters:
src : The input series (i.e., the result of the CCI calculation).
n1 : The length of the CCI.
n2 : The smoothing length of the CCI.
Returns: signal The normalized CCI.
n_wt(src, n1, n2)
Returns the normalized WaveTrend Classic series ideal for use in ML algorithms.
Parameters:
src : The input series (i.e., the result of the WaveTrend Classic calculation).
n1
n2
Returns: signal The normalized WaveTrend Classic series.
n_adx(highSrc, lowSrc, closeSrc, n1)
Returns the normalized ADX ideal for use in ML algorithms.
Parameters:
highSrc : The input series for the high price.
lowSrc : The input series for the low price.
closeSrc : The input series for the close price.
n1 : The length of the ADX.
regime_filter(src, threshold, useRegimeFilter)
Parameters:
src
threshold
useRegimeFilter
filter_adx(src, length, adxThreshold, useAdxFilter)
filter_adx
Parameters:
src : The source series.
length : The length of the ADX.
adxThreshold : The ADX threshold.
useAdxFilter : Whether to use the ADX filter.
Returns: The ADX.
filter_volatility(minLength, maxLength, useVolatilityFilter)
filter_volatility
Parameters:
minLength : The minimum length of the ATR.
maxLength : The maximum length of the ATR.
useVolatilityFilter : Whether to use the volatility filter.
Returns: Boolean indicating whether or not to let the signal pass through the filter.
backtest(high, low, open, startLongTrade, endLongTrade, startShortTrade, endShortTrade, isStopLossHit, maxBarsBackIndex, thisBarIndex)
Performs a basic backtest using the specified parameters and conditions.
Parameters:
high : The input series for the high price.
low : The input series for the low price.
open : The input series for the open price.
startLongTrade : The series of conditions that indicate the start of a long trade.`
endLongTrade : The series of conditions that indicate the end of a long trade.
startShortTrade : The series of conditions that indicate the start of a short trade.
endShortTrade : The series of conditions that indicate the end of a short trade.
isStopLossHit : The stop loss hit indicator.
maxBarsBackIndex : The maximum number of bars to go back in the backtest.
thisBarIndex : The current bar index.
Returns: A tuple containing backtest values
init_table()
init_table()
Returns: tbl The backtest results.
update_table(tbl, tradeStatsHeader, totalTrades, totalWins, totalLosses, winLossRatio, winrate, stopLosses)
update_table(tbl, tradeStats)
Parameters:
tbl : The backtest results table.
tradeStatsHeader : The trade stats header.
totalTrades : The total number of trades.
totalWins : The total number of wins.
totalLosses : The total number of losses.
winLossRatio : The win loss ratio.
winrate : The winrate.
stopLosses : The total number of stop losses.
Returns: Updated backtest results table.
FibRatiosLibrary "FibRatios"
Library with calculation logic for fib retracement, extension and ratios
retracement(a, b, ratio, logScale, precision)
Calculates the retracement for points a, b with given ratio and scale
Parameters:
a : Starting point a
b : Second point b
ratio : Ratio for which we need to calculate retracement c
logScale : Flag to get calculations in log scale. Default is false
precision : rounding precision. If set to netagive number, round_to_mintick is applied. Default is -1
Returns: retracement point c for points a,b with given ratio and scale
retracementRatio(a, b, c, logScale, precision)
Calculates the retracement ratio for points a, b, c with given scale
Parameters:
a : Starting point a
b : Second point b
c : Retracement point. c should be placed between a and b
logScale : Flag to get calculations in log scale. Default is false
precision : rounding precision. If set to netagive number, round_to_mintick is applied. Default is 3
Returns: retracement ratio for points a,b,c on given scale
extension(a, b, c, ratio, logScale, precision)
Calculates the extensions for points a, b, c with given ratio and scale
Parameters:
a : Starting point a
b : Second point b
c : Retracement point. c should be placed between a and b
ratio : Ratio for which we need to calculate extension d
logScale : Flag to get calculations in log scale. Default is false
precision : rounding precision. If set to netagive number, round_to_mintick is applied. Default is -1
Returns: extensoin point d for points a,b,c with given ratio and scale
extensionRatio(a, b, c, d, logScale, precision)
Calculates the extension ratio for points a, b, c, d with given scale
Parameters:
a : Starting point a
b : Second point b
c : Retracement point. c should be placed between a and b
d : Extension point. d should be placed beyond a, c. But, can be with b,c or beyond b
logScale : Flag to get calculations in log scale. Default is false
precision : rounding precision. If set to netagive number, round_to_mintick is applied. Default is 3
Returns: extension ratio for points a,b,c,d on given scale
HiveLibraryLibrary "HiveLibrary"
: Custom library
RoundDown(number, decimals)
RoundDown() rounds the specified number down to the given number
of decimal places.
Parameters:
number : is the argument for rounding down & decimals is the number of digits after dot
decimals
Returns: return is the rounded down value of the number
JeeSauceScriptsLibrary "JeeSauceScripts"
getupdnvol()
GetTotalUpVolume(upvolume)
Parameters:
upvolume
GetTotalDnVolume(downvolume)
Parameters:
downvolume
GetDelta(totalupvolume, totaldownvolume)
Parameters:
totalupvolume
totaldownvolume
GetMaxUpVolume(upvolume)
Parameters:
upvolume
GetMaxDnVolume(downvolume)
Parameters:
downvolume
Getcvd()
Getcvdopen(cvd)
Parameters:
cvd
Getcvdhigh(cvd, maxvolumeup)
Parameters:
cvd
maxvolumeup
Getcvdlow(cvd, maxvolumedown)
Parameters:
cvd
maxvolumedown
Getcvdclose(cvd, delta)
Parameters:
cvd
delta
CombineData(data1, data2, data3, data4, data5, data6)
Parameters:
data1
data2
data3
data4
data5
data6
FindData(data, find)
Parameters:
data
find
TurntLibraryLibrary "TurntLibrary"
Collection of functions created for simplification/easy referencing. Includes variations of moving averages, length value oscillators, and a few other simple functions based upon HH/LL values.
ma(source, length, type)
Apply a moving average to a float value
Parameters:
source : Value to be used
length : Number of bars to include in calculation
type : Moving average type to use ("SMA","EMA","RMA","WMA","VWAP","SWMA","LRC")
Returns: Smoothed value of initial float value
curve(src, len, lb1, lb2)
Exaggerates curves of a float value designed for use as an exit signal.
Parameters:
src : Initial value to curve
len : Number of bars to include in calculation
lb1 : (Default = 1) First lookback length
lb2 : (Default = 2) Second lookback length
Returns: Curved Average
fragma(src, len, space, str)
Average of a moving average and the previous value of the moving average
Parameters:
src : Initial float value to use
len : Number of bars to include in calculation
space : Lookback integer for second half of average
str : Moving average type to use ("SMA","EMA","RMA","WMA","VWAP","SWMA","LRC")
Returns: Fragmented Average
maxmin(x, y)
Difference of 2 float values, subtracting the lowest from the highest
Parameters:
x : Value 1
y : Value 2
Returns: The +Difference between 2 float values
oscLen(val, type)
Variable Length using a oscillator value and a corresponding slope shape ("Incline",Decline","Peak","Trough")
Parameters:
val : Oscillator Value to use
type : Slope of length curve ("Incline",Decline","Peak","Trough")
Returns: Variable Length Integer
hlAverage(val, smooth, max, min, type, include)
Average of HH,LL with variable lengths based on the slope shape ("Incline","Decline","Trough") value relative to highest and lowest
Parameters:
val : Source Value to use
smooth
max
min
type
include : Add "val" to the averaging process, instead of more weight to highest or lowest value
Returns: Variable Length Average of Highest Lowest "val"
pct(val)
Convert a positive float / price to a percentage of it's highest value on record
Parameters:
val : Value To convert to a percentage of it's highest value ever
Returns: Percentage
hlrange(x, len)
Difference between Highest High and Lowest Low of float value
Parameters:
x : Value to use in calculation
len : Number of bars to include in calculation
Returns: Difference
midpoint(x, len, smooth)
The average value of the float's Highest High and Lowest Low in a number of bars
Parameters:
x : Value to use in calculation
len
smooth : (Default=na) Optional smoothing type to use ("SMA","EMA","RMA","WMA","VWAP","SWMA","LRC")
Returns: Midpoint